抢滩登陆2000
无限弹药:
按X键激活作弊模式就可以得到无限弹药了,再按次X可以取消作弊模式。
改变关卡设定:
在游戏目录下,可以找到所有关卡文件列表:从Level_00, Level_01, Level_02...直到Level_60。你可以用记事本来编辑这些文件,例如:
//Bullets, Projectiles, Missiles 。
Ammo 250 15 15 。
Time 120
//Tank, Jet, HelicopterGun, HelicopterRocket (range:1-9) 。
Aggression 6 6 6 6 。
这样就可以改变你的弹药数,敌人的攻击力等。
其他秘技
KILL THEM HIGH - 最大弹药数 。
LOCK AND LOAD - 最大生命力 。
抢滩登陆战2002
秘技
在游戏中按以下的数字键即可实现相应秘籍:
1 =无敌
2 =弹药无限
抢滩登陆战2003
秘技
键入回车后输入:
say uncle:跳关;
eat your spinach:无敌模式。
此方法在资料片《盟军行动:抢滩前线》中同样适用,最明显的就是右上角士兵的眼睛变成金色的,很酷哦!
传送门(Portal) (1c-5c)。
游戏里唯二的白石头之一(就是说可以放在任何孔里),不能升级,作用就是回城,和portal没区别,但是施法速度更慢,不是自爆流一般都用不到,可有可无的石头。
Detonate Mines (引爆地雷) (1c-5c)。
游戏里另一个白石头,作用切如其名,地雷流也许有用,一样可有可无。
Added Chaos Damage Support (增加混沌伤害)(5c-10c)。
用法顾名思义,掉落率一般,楼主现在大概有十多个吧,没用过,但一些混沌build应该用得到。
下面三个是一种类型的辅助技能宝石,lvl1均无任何加成,最大都只有lvl3(可以通过瓦尔宝石(vaal)提升到lvl4),增加%只能提升它们得到的经验值,但十分必要,因为这些石头的升级速度实在是太慢了!!!。
Empower Support (赋予)(5c-20c)。
增加主动技能等级(lvl0-2),
Enhance Support (增幅)(5c-10c)。
增加主动技能品质(0-16%)。
Enlighten Support (启蒙)(5c-15c)。
减少技能的魔力保留(100%-92%)即减少你需要reserve 的魔法。
刚才提到他们升级非常之慢,这也决定了他们每升一级的价值都会上升不少,最高的lvl4 (通过vaal得到,有失败几率)可以卖到4ex-10ex的天价。
另外在新联盟开始时,由于玩家只能从npc买到自己所属职业的技能宝石,所以有一些石头只能从别的玩家处购买,据楼主混迹市场的经验来看,以下石头往往比较抢手,可以卖出1alc-1c的价格:
护体(Fority),督军印记(warlord’s mark)(新联盟的开头1星期简直可以靠它致富),清晰(clarity),毒化(poison), 高阶多重投射简称GMP (Greater Multiple Projectiles),施法回响(spell echo),诅咒光环(Blasphemy),增大范围 (Increased Area ofEffect),增加持续时间(Increased Duration)。
这两个特殊,不只是新联盟,一直很值钱。
瓦尔迅捷(vaal haste,超抢手,好多人都要用,低于5c不要出手),瓦尔纪律(Vaal Discipline,也可卖出5c左右)。
阿达一族
下载地质
http://www4.emu-zone.org/disland/roms/fc54721/Addams%20Family,%20The%20(Alt)%20(U).zip。
攻略,英文的......
"They're creepy and they're kooky.。
Mysterious and spooky.。
They're altogether ooky."。
"*"*"*"*"*"*"*"*"*"。
VI. MAIN CHARACTERS。
"*"*"*"*"*"*"*"*"*"。
Here are all the family members and villains you will find in the game:。
GOMEZ
This guy's the patriarch of the Addams Family. You control him in your quest。
to find all your family members and collect the $1 Million.。
MORTICIA
She's been kidnapped by the family attorney, Tully Alford. Hopefully you'll。
find her before any harm comes to her.。
TULLY ALFORD
The family's attorney. He's after the family fortune and has taken over the。
Addams' household.。
FESTER
You won't see him until the end of the game...sort of. You do get to explore。
his room though.。
WEDNESDAY
The daughter of Gomez and Morticia. You'll find her chillin' out somewhere in。
the mansion.
PUGSLEY
The son of Gomez and Morticia. You'll see his legs kicking out of a window in。
the side of the house. You have to find a way to get him out of there.。
LURCH
Just about everyone knows someone who looks like Lurch (I always thought Kevin。
McHale did). He's a good pianist and knows how to open a few doors.。
GRANNY
This old bird will aid you, in a round-about way, in freeing Pugsley. She can。
be found in the Furnace.。
THING
Thing will lend a hand in his own special way. Once you find him, hit select。
(you only get 3 tries at this) to have him form a shield around you.。
"*"*"*"*"*
VII. ITEMS
"*"*"*"*"*
The following are useful things you will need to collect along the way. Press。
Start to see your Inventory Screen, which shows you all the Items you have。
collected as well as all the family members you have found.。
FRONT DOOR KEY
Get this by defeating the Skeleton in the Crypt. It will open the front door。
to the mansion and let you explore the house.。
BONE
This is one of 3 items needed to make the Potion that will shrink Pugsley and。
get him out of the window. Find it in the Bone Room by going through the upper。
right door in the Crypt.。
BUCKET
You will find this seemingly useless item in the Kitchen. You must fill this。
with water from the shower to put out a fire somewhere, which leads to a Secret。
Room.
EXTRA LIFE (1-UP)。
There are a couple of these in the game. Check the Freezer and a Secret Room.。
ATTIC KEY
Wednesday will give this to you once you thaw her out.。
UMBRELLA
A really useful item, found in the Conservatory. It will allow you to float as。
you fall.
MUSIC SCORES (or MUSIC MANUSCRIPTS)。
There are 3 of these in the Library. Give them to Lurch and he will head off。
to the Ballroom and play it on the piano. I'll explain more in the Walkthrough。
section.
SNORKEL
This is in the Toy Room and will enable you to swim in the Pond without。
suffering any damage.。
WOODEN KEY
Located in Wednesday's Room. You will be able to use it to get into the Tree。
where you started the game.。
BLUE EGG
This thing is in the Tree. This item is another part of the Potion to shrink。
Pugsley.
WRENCH
You will find this in the Pond. When you get it, Granny will appear and tell。
you that she is fixing the Fog Machine.。
FOG
The last of the items needed to make the Potion. Get to the Fog Machine on the。
Roof to get a sample.。
There are also diamonds, gold and bags of money to collect in your effort to。
amass $1 Million as well as Blocks of Cheese to refill your energy.。
"*"*"*"*"*"*"*"*"。
VIII. WALKTHROUGH。
"*"*"*"*"*"*"*"*"。
You either skipped right to this part or were patient enough to read through。
everything above. The following walkthrough will present you with the。
quickest, shortest, most direct route I could find to reach the conclusion of。
your quest. If you find a short cut or something I left out, email me at。
alamont1@maine.rr.com and I will happily place you in my Acknowledgements。
section. So....here is The Addams Family walkthrough:。
----------
THE GARDEN
----------
You start the game in the Garden. You'll get a hint about pressing B on one of。
the tombstones to enter. This tombstone will be at the far right area of the。
Garden. Grab the Money in the tree and work your way right. You can jump on。
most of the enemies, including the flowers, to get rid of them. Remember to。
collect every single bit of gold, money, diamonds, etc. along the way, as you。
will need every bit of money you can scrounge up in the end.。
Work your way past the mansion, where you will see a pair of legs hanging out。
of the side of the house. Ignore them for now and keep going right. Some guy。
will keep popping his head out of the windows in the mansion. When the window。
opens, quickly take a step back in the direction you came from to avoid his。
projectiles.
Keep going right, collecting loot along the way, until you reach the graves。
with ghosts floating around them. To get up to the Cheese and the Diamond you。
will have to jump off of a ghost's head to thrust yourself up to those。
tombstones.
Continue right, using skeleton heads to cross a couple spike pits until you。
reach the tombstone at the end. Stand on it and press B to enter the Crypt.。
---------
THE CRYPT
---------
Jump on the Skeleton's head 3 times to get the FRONT DOOR KEY.。
There are 4 doors in the Crypt. The bottom right one leads to the pit of。
instant death, so grab the 3 money bags and enter the upper right door first to。
enter the first Bone Room.。
------------
BONE ROOM #1
------------
Jump on the moving bone platform going left (be careful, it will hurt you if it。
hits you from the side) and work your way carefully up to the top to get A。
BONE. Exit back down the way you came.。
---------
THE CRYPT
---------
When you get back to the Crypt, just avoid the Skeleton, since you already got。
what you wanted from it. The upper and lower left doors lead to Bone Rooms。
with money in them. You will need to enter both of them and collect the money。
bags within. Just take them slowly and memorize the patterns of the platforms。
and where the spikes are and you should have no problem.。
----------
THE GARDEN
----------
Exit the Crypt up the rope and go left until you are at the front door to the。
mansion. Press B to enter, then quickly press B to exit to avoid the falling。
chandelier. Now you can enter the house again and the chandelier will no。
longer be there.。
-----------
THE HALLWAY
-----------
The main Hallway leads to just about everywhere in the game. You'll be coming。
through here many times throughout the game. Start by entering the door to。
your immediate right.。
-----------
THE KITCHEN
-----------
You'll have rats and all kinds of kitchen utensils coming at you here. Before。
you go anywhere, drop down to the floor and enter the door to the Freezer.。
-----------
THE FREEZER
-----------
Work your way to the right, but be careful of the falling icicles. You'll get。
to an area where snowballs roll at you. Hide in the narrow openings, jump over。
a snowball and run to the next opening, repeating this procedure until you。
reach the water.。
You'll see an ice block appear and disappear out of the water. Time it so you。
land on the ice block right as it comes out of the water because you need to。
quickly jump on another ice block to the right, then over to a 1-UP. Now jump。
up to the platform to rescue the frozen WEDNESDAY. You have to thaw her out。
somewhere, so head back left to the door to the kitchen.。
-----------
THE KITCHEN
-----------
Go all the way right, then climb the pipe to grab the EMPTY BUCKET. Climb back。
down the pipe and stand in front of the blue furnace to enter...。
-----------
THE FURNACE
-----------
Damn, there's a whole room in this thing! Upon entering, Wednesday is thawed。
out automatically and proceeds to give you the ATTIC KEY. Work your way right。
past all the flames and you'll reach GRANNY. Apparently she's lost her Wrench.。
You'll find it later on. Go left to leave the Furnace.。
-----------
THE KITCHEN
-----------
Go left and take the upper door to go back to the Hallway.。
-------
HALLWAY
-------
From the door you just came out of, go right into the Dining Room.。
---------------。
THE DINING ROOM。
---------------。
You'll see a fireplace here. Keep it in mind for later. A Green Monster comes。
at you. Jump up on the fireplace, then over to the chandelier to make it fall。
on him.
Continue right, where you'll meet up with 3 Killer Plants. You cannot kill。
them, so avoid their shots and grab the UMBRELLA in the corner against the。
wall, then go back left to the Hallway.。
-----------
THE HALLWAY
-----------
Climb up the main set of stairs, then up the staircase to the right and walk。
out the upper right path to...。
-----------
THE LANDING
-----------
The moment you enter the Landing, tap left to avoid a falling sword. See the。
window to the right of the candles? Stand under it, then jump straight up and。
press Up at the height of your jump to enter...。
------------------。
A SECRET ROOM (#1)。
------------------。
Whoa! This must be one of Gomez's secret stashes! Collect the money bags and。
return to the Landing through the door.。
-----------
THE LANDING
-----------
Keep going right and you will enter the Master Bedroom. Grab the money bags on。
the bed then climb up to the upper left platform. Jump so you land in the。
middle of the bed and when you land you will spring up to the platform on the。
right, where you'll find THING. Press Select during gameplay if you want to。
use him as a shield, but remember you can only use him 3 times in the game。
(unless you are using a Game Genie).。
Continue right to the Balcony, where money is falling from the sky. Collect as。
much as you can while avoiding the spider. Don't worry about getting all of。
it. Once the money stops falling, go all the way back left to the Hallway.。
-----------
THE HALLWAY
-----------
Now go climb the stairs at the left and walk out the upper left side of the。
Hallway.
-----------
THE LANDING
-----------
The Landing is where most of the family member's rooms are. Enter the first。
door you see.
------------
THE TOY ROOM
------------
The first door leads to the Toy Room. Avoid the little Teddy Bear with the。
sword and approach the lower left face block. You have to jump on it right as。
it begins to smile and quickly work your way right across the other blocks, up,。
then left to get to the SNORKEL. You have to be quick because if a block。
frowns while you are on it, it will spring open and throw you back to the。
floor.
This takes a lot of patience, but you need the Snorkel for later in the game.。
When you get it, exit back to the landing.。
-----------
THE LANDING
-----------
Go left past the Knight and press B over the "DOOR" sign to enter Fester's。
Room.
-------------
FESTER'S ROOM
-------------
The only thing I've found of interest here is a money bag. Email me if you。
discover anything else in here. The manual says, "There must be something。
worthwhile in here," but I have yet to find it. Grab the money bag and head。
back to the Landing.。
-----------
THE LANDING
-----------
Keep going left until you get to another "DOOR" sign and press B to enter.。
------------
THE BATHROOM
------------
See that rope in the upper left corner? You must touch it to get the shower。
running so you can fill your Empty Bucket with water. To get there, jump on。
top of the door, then jump to the left platform. If the soap hits you, you'll。
fall down to the floor.。
From this platform, jump up to the second platform from the left. You can。
actually stand on the very left edge of that platform so it looks like you are。
barely on it and not get hit by the soap.。
Now time it so you can jump over to the left platform and immediately jump。
again to the rope, starting the shower. Now go stand under the shower and you。
will have a FULL BUCKET. All that work to get the shower going...no wonder。
they probably stink. Exit to the Landing.。
-----------
THE LANDING
-----------
Continue left to the next brown door and enter it.。
----------------。
WEDNESDAY'S ROOM。
----------------。
Be quick in here to avoid the attacking dresses. One of them moves in a set。
pattern while the other one moves according to where you move. Grab the money。
and the WOODEN KEY then exit.。
-----------
THE LANDING
-----------
Go left to the last "DOOR" sign and press B to enter (ignore the stairs going。
up to your left...we'll get to these later in the quest).。
--------------
PUGSLEY'S ROOM
--------------
Grab the 3 money items, avoiding the killer fish, then jump into the gap in the。
floor on the right. You will find that those legs you saw sticking out of the。
side of the house belong to Pugsley, who got stuck there somehow. He tells you。
that you can find ingredients for a Shrinking Potion to shrink him and get him。
out. You already have a Bone, so only 2 more are needed.。
----------
THE GARDEN
----------
You land in the Garden. Walk left to the Tree where you started the game and。
enter the door (since you now have the Wooden Key) at the top.。
--------
THE TREE
--------
Inside the Tree you will want to work your way to the top, but don't stand on。
any platform too long or it might fall out from under you.。
At the top you will find the BLUE EGG, the second ingredient for the Shrinking。
Potion. Go back down to exit the Tree.。
----------
THE GARDEN
----------
Walk back to the main entrance and enter the mansion again.。
-----------
THE HALLWAY
-----------
Go right and exit to the Dining Room again.。
-----------
DINING ROOM
-----------
Stand in front of that fireplace I mentioned earlier in the walkthrough. Since。
your Bucket is full of water now, the fire will disappear. Press B to enter。
another Secret Room.。
--------------
SECRET ROOM #2
--------------
Grab all the loot in here and exit back to the Dining Room, then go left, back。
to the Hallway.。
-----------
THE HALLWAY
-----------
Try to enter the left door on the bottom floor. It stays locked through the。
whole game. If anyone figures out how to open it, email me. Ignore it and。
continue straight to the left to...。
-----------
THE GALLERY
-----------
See that weird looking black thing to the left of Pugsley's portrait? It's a。
bear trap. Slowly go left until you are close enough to the bear-skin rug. It。
will come to life and chase after you. Run back to the right and when you get。
near the bear trap, jump and bounce off of the bear's head so you spring up to。
the trap. It will fall to the floor and trap the bear for the remainder of the。
game.
You'll want to collect all the money in the Gallery. Climb up the platforms on。
the left and walk on the portraits, repeating until you have it all, then exit。
to the left.
---------
THE STUDY
---------
The moment you enter the Study, hold left to avoid the falling sword. Avoiding。
the other swords, grab the money and enter the door to...。
-----------
THE LIBRARY
-----------
Upon entering the Library, you'll see three MUSIC SCORES in the room. Two of。
these are of any use. For now, grab the one on the shelf beneath the window.。
Now stand on the stool and jump straight up. At the height of your jump, press。
B to hit the rope. The screen will shake and LURCH will appear.。
After he says, "You Rang?", walk up to him and he will take the Music Score to。
the Ballroom and play it on the piano.。
Quickly exit the Library, go right out of the Study, all the way right through。
the Gallery and into the main Hallway. Head up the stairs and press B in front。
of the big door to enter the Ballroom.。
------------
THE BALLROOM
------------
If you made it in time you can walk to the left and see an odd couple standing。
in front of a door. When Lurch gets to the piano and starts playing the Music。
Score that you gave him, the couple will start flying/dancing around the room.。
Ignore all the money in the Ballroom for now and enter the door that the couple。
was standing in front of by pressing B.。
--------
THE WOOD
--------
You will end up in The Wood. Work your way left, carefully avoiding falling。
objects. You can stomp on the Green Monsters here. Keep going left and you'll。
get to some water. To get to the money on the other side of the water you will。
have to lure the frog over and bounce off of him to get over to the other side.。
Otherwise, jump into the water to enter...。
--------
THE POND
--------
Maneuvering through the Pond is tough and you will suffer some damage. The。
controls seem a bit sluggish, but keep working your way to the right,。
collecting valuables along the way, until you get to the WRENCH.。
When you grab the Wrench, Granny tells you she will fix the Fog Machine.。
You'll see why this is important later on.。
To the right of the Wrench area is a small gap in the right wall. The。
Jellyfish guarding it cannot be defeated, even by Thing, so carefully go by him。
into the gap to enter...。
--------------
SECRET ROOM #3
--------------
There's $100,000 in money bags here, so you kind of have to get here and。
scrounge it all up. After getting it all, go back left through the Pond and。
back up to the Wood.。
--------
THE WOOD
--------
Make sure you get the money to the left of the water (by hopping off the frog)。
before going right and exiting the Wood.。
------------
THE BALLROOM
------------
Grab all the money bags in the Ballroom by climbing up the curtains, then exit。
to the Hallway.。
-----------
THE HALLWAY
-----------
Exit through the upper right passage to the Landing.。
-----------
THE LANDING
-----------
Go all the way to the left until you reach a staircase and climb it to reach。
the Attic.
---------
THE ATTIC
---------
You'll find all kinds of money here. Cautiously go all the way to the right。
until you reach a Cabinet and a door in the lower right corner. Jump so you。
land on the Cabinet...not on the level above it, but right on the Cabinet。
itself. Press B to enter...。
--------------
SECRET ROOM #4
--------------
Collect all the money and exit. You will end up back in the Landing. Work。
your way back left and up the stairs to the Attic again.。
---------
THE ATTIC
---------
Work your way all the way right to the door near the Cabinet and enter the。
door.
--------
THE ROOF
--------
You are now on the Roof of the Addams Mansion. Before moving an inch, read on.。
As you go left, tiles will fall and knock you back down to the Garden. To。
prevent this, either proceed very, very slowly so you can dodge the tiles and。
avoid the enemies or activate Thing and run like hell. Keep in mind that。
Thing's power only lasts about 9-10 seconds, so when you see him start。
flashing, prepare to either slow down or use another Thing. I saved all my。
Things for the Roof, but if you're patient you might not have to use any.。
Moving left, you will eventually reach the Fog Machine that Granny said she was。
going to fix. True to her word, the thing is puffing out small clouds of fog.。
Stand in front of the Machine and jump to collect some FOG, the third and last。
ingredient needed for the Shrinking Potion.。
Now climb the stairs and stand on the black part of the Chimney. Press B to。
enter...
[NOTE: There is another Chimney at the far right side of the Roof, but you。
cannot enter that one]。
-----------
THE CHIMNEY
-----------
You'll slowly fall down the Chimney, collecting money (and a 1-UP) along the。
way. It's almost impossible to get it all, so stay to either the left or right。
side and collect everything on that side and if you need to return later you。
你可以手动修改protoy.xml(data目录下)来改变兵种的战斗力,具体如下:
====兵种代码====
ypChukonu中国连弩兵
yoQiangpikeman中国长枪兵。
ypArquebuiser火绳枪手。
ypChangdao长刀手
ypkeshik怯薛
ypStepperider草原骑兵。
ypIronflail连枷骑兵。
ypmeteorhammer流星锤骑兵。
ypmonkchinese中国和尚。
ypFlameThrower火焰喷射器。
ypHandMortar虎蹲炮。
ypFlyingCrow神火飞鸦(PS:这个好像改了也造不出来,你还需要修改techtreey.xml)
ypSettlerasian中国农民。
ypCastle城堡
----MOD最简易的教程----。
右键单击protoy.xml,选择“编辑”
进入“编辑”查找“,查找”ypChangdao"。
这个就是我们这一次的试验兵种:长刀手。
长刀手的资料如下
<Unit id ='912' name ='ypChangdao'>。
<DBID>1336</DBID>。
<DisplayNameID>60164</DisplayNameID>。
<EditorNameID>60165</EditorNameID>以上不要改。
<PopulationCount>1</PopulationCount>占用人口数。
<ObstructionRadiusX>0.4900</ObstructionRadiusX>。
<ObstructionRadiusZ>0.4900</ObstructionRadiusZ>。
<FormationCategory>Body</FormationCategory>身体类型。
<MaxVelocity>5.0000</MaxVelocity>最低移动速度。
<MaxRunVelocity>7.0000</MaxRunVelocity>最高移动速度,通常掉队时才有。
<MovementType>land</MovementType>目标类型,要是改成AIR就成飞的了,不要改。
<TurnRate>18.0000</TurnRate>转身速度。
<AnimFile>units\asians\chinese\changdao\changdao.xml</AnimFile>动画档案1,所有的动画档案一起改。
<ImpactType>Flesh</ImpactType>。
<PhysicsInfo>dude</PhysicsInfo>。
<Icon>units\asians\chinese\changdao\changdao_icon_64</Icon>动画档案2(图标),所有的动画档案一起改。
<PortraitIcon>units\asians\chinese\changdao\changdao_icon_portrait</PortraitIcon>动画档案3,所有的动画档案一起改。
<RolloverTextID>60163</RolloverTextID>。
<ShortRolloverTextID>60162</ShortRolloverTextID>说明文编号,以上这两个暂时不要改,因为我还没弄太明白。
<InitialHitpoints>120.0000</InitialHitpoints>可以提高的最大血量(比如后帝王时代科技全升级就是120+120=240)
<MaxHitpoints>120.0000</MaxHitpoints>原始血量。
<LOS>12.0000</LOS>。
<UnitAIType>HandCombative</UnitAIType>战斗类型(HandCombative是肉搏战)
<TrainPoints>27.0000</TrainPoints>训练时间。
<Bounty>10.0000</Bounty>。
<BuildBounty>10.0000</BuildBounty>。
<Cost resourcetype ='Food'>95.0000</Cost>价格(可以在下面加上Food=食物,Gold=黄金,Wood=木材)
<AllowedAge>2</AllowedAge>可以建造的时代(1是时代2,2是时代3,3是时代4,4是时代5)
<Armor type ='Hand' value ='0.2000'></Armor>装甲类型(其中Hand是近战防御,Ranged是远防)
<UnitType>LogicalTypeHealed</UnitType>。
<UnitType>LogicalTypeValidSharpshoot</UnitType>。
<UnitType>LogicalTypeNeededForVictory</UnitType>。
<UnitType>LogicalTypeHandUnitsAutoAttack</UnitType>。
<UnitType>LogicalTypeLandMilitary</UnitType>。
<UnitType>LogicalTypeScout</UnitType>。
<UnitType>LogicalTypeValidSPCUnitsDeadCondition</UnitType>。
<UnitType>LogicalTypeGarrisonInShips</UnitType>。
<UnitType>LogicalTypeRangedUnitsAutoAttack</UnitType>。
<UnitType>LogicalTypeVillagersAttack</UnitType>。
<UnitType>LogicalTypeHandUnitsAttack</UnitType>。
<UnitType>LogicalTypeRangedUnitsAttack</UnitType>。
<UnitType>LogicalTypeMinimapFilterMilitary</UnitType>。
<UnitType>AbstractHeavyInfantry</UnitType>。
<UnitType>AbstractInfantry</UnitType>。
<UnitType>Unit</UnitType>。
<UnitType>Military</UnitType>。
<UnitType>UnitClass</UnitType>。
<UnitType>CountsTowardMilitaryScore</UnitType>。
<UnitType>AbstractCavalryInfantry</UnitType>。
<UnitType>HasBountyValue</UnitType>。
<UnitType>AbstractHandInfantry</UnitType>。
<UnitType>ConvertsHerds</UnitType>。
<Flag>CollidesWithProjectiles</Flag>。
<Flag>ApplyHandicapTraining</Flag>。
<Flag>CorpseDecays</Flag>。
<Flag>ShowGarrisonButton</Flag>。
<Flag>DontRotateObstruction</Flag>。
<Flag>ObscuredByUnits</Flag>。
<Flag>Tracked</Flag>。
<Command page ='10' column ='1'>Stop</Command>可控制按扭,不要更改。
<Command page ='10' column ='0'>Garrison</Command>。
<Command page ='10' column ='2'>Delete</Command>。
<Tactics>handInfantrySplash.tactics</Tactics>兵种一般逻辑。记住,你把兵种的动画档案改成什么,兵种一般逻辑就改成什么,连攻击方式也要对应改成什么。
比如我把长刀手的外观(三项动画档案)改为ypArquebuiser(火绳枪手),就必须同时修改<Tactics>和下面的攻击方式,否则会造成不能攻击的局面。
<ProtoAction>。
<Name>BuildingAttack</Name>建筑物攻击。
<Damage>21.000000</Damage>伤害。
<DamageType>Siege</DamageType>伤害类型。
<ROF>3.000000</ROF>攻击间隔,越快攻击越迅速,伤害越高,改成0.100000那就是超人……
</ProtoAction>。
<ProtoAction>。
<Name>CoverBuildingAttack</Name>守护建筑物攻击。
<Damage>11.000000</Damage>伤害。
<DamageType>Siege</DamageType>。
<ROF>3.000000</ROF>。
</ProtoAction>。
<ProtoAction>。
<Name>CoverHandAttack</Name>守护攻击。
<Damage>7.000000</Damage>。
<DamageType>Hand</DamageType>伤害类型。
<ROF>1.500000</ROF>。
<DamageBonus type ='AbstractCavalry'>2.000000</DamageBonus>攻击奖励,AbstractCavalry是反骑兵,后面是加成数值,当然也能改成减成。。。
<DamageBonus type ='AbstractLightInfantry'>1.500000</DamageBonus>攻击奖励AbstractLightInfantry是反轻装步兵。
</ProtoAction>。
<ProtoAction>。
<Name>DefendHandAttack</Name>。
<Damage>13.000000</Damage>。
<DamageType>Hand</DamageType>。
<ROF>1.500000</ROF>。
<DamageBonus type ='AbstractCavalry'>2.000000</DamageBonus>。
<DamageBonus type ='AbstractLightInfantry'>1.500000</DamageBonus>。
</ProtoAction>。
<ProtoAction>。
<Name>GuardianAttack</Name>。
<Damage>13.000000</Damage>。
<DamageType>Hand</DamageType>。
<ROF>1.500000</ROF>。
</ProtoAction>。
<ProtoAction>。
<Name>MeleeHandAttack</Name>。
<Damage>13.000000</Damage>。
<DamageType>Hand</DamageType>。
<ROF>1.500000</ROF>。
<DamageBonus type ='AbstractCavalry'>2.000000</DamageBonus>。
<DamageBonus type ='AbstractLightInfantry'>1.500000</DamageBonus>。
</ProtoAction>。
</Unit>
中国探险家
请查找Monkchinese
找到
<Unit id ='918' name ='ypMonkChinese'>。
下面是中国和尚的资料
<Unit id ='918' name ='ypMonkChinese'>。
<DBID>1345</DBID>。
<DisplayNameID>60200</DisplayNameID>。
<EditorNameID>60201</EditorNameID>。
<ObstructionRadiusX>0.4900</ObstructionRadiusX>。
<ObstructionRadiusZ>0.4900</ObstructionRadiusZ>。
<FormationCategory>Mobile</FormationCategory>。
<MaxVelocity>4.5000</MaxVelocity>。
<MaxRunVelocity>6.5000</MaxRunVelocity>。
<MovementType>land</MovementType>。
<TurnRate>18.0000</TurnRate>。
<AnimFile>units\asians\chinese\monk\monk.xml</AnimFile>。
<ImpactType>Flesh</ImpactType>。
<Icon>units\asians\chinese\shaolin_disciple\shaolin_master_icon_64</Icon>。
<MinimapIcon>ui\minimap\hero</MinimapIcon>。
<PortraitIcon>units\asians\chinese\shaolin_disciple\shaolin_master_icon_portrait</PortraitIcon>。
<SelectionPriority>5</SelectionPriority>。
<RolloverTextID>60199</RolloverTextID>。
<ShortRolloverTextID>69907</ShortRolloverTextID>。
<InitialHitpoints>450.0000</InitialHitpoints>。
<MaxHitpoints>450.0000</MaxHitpoints>。
<LOS>18.0000</LOS>。
<ProjectileProtoUnit>ypShuriken</ProjectileProtoUnit>。
<AutoAttackRange>16.0000</AutoAttackRange>。
<UnitAIType>RangedCombative</UnitAIType>。
<TrainPoints>30.0000</TrainPoints>。
<BuildLimit>1</BuildLimit>建造限制。
<Bounty>90.0000</Bounty>。
<Cost resourcetype ='Gold'>300.0000</Cost>造价。
<AllowedAge>0</AllowedAge>。
<Armor type ='Ranged' value ='0.1000'></Armor>护甲。
<UnitType>LogicalTypeHealed</UnitType>。
<UnitType>LogicalTypeNeededForVictory</UnitType>。
<UnitType>LogicalTypeHandUnitsAutoAttack</UnitType>。
<UnitType>LogicalTypeLandMilitary</UnitType>。
<UnitType>LogicalTypeScout</UnitType>。
<UnitType>LogicalTypeValidSPCUnitsDeadCondition</UnitType>。
<UnitType>LogicalTypeGarrisonInShips</UnitType>。
<UnitType>LogicalTypeRangedUnitsAutoAttack</UnitType>。
<UnitType>LogicalTypeVillagersAttack</UnitType>。
<UnitType>LogicalTypeHandUnitsAttack</UnitType>。
<UnitType>LogicalTypeRangedUnitsAttack</UnitType>。
<UnitType>LogicalTypeMinimapFilterMilitary</UnitType>。
<UnitType>AbstractInfantry</UnitType>。
<UnitType>Hero</UnitType>。
<UnitType>Unit</UnitType>。
<UnitType>Military</UnitType>。
<UnitType>UnitClass</UnitType>。
<UnitType>AbstractCavalryInfantry</UnitType>。
<UnitType>HasBountyValue</UnitType>。
<UnitType>ConvertsHerds</UnitType>。
<UnitType>AbstractCanSeeStealth</UnitType>。
<UnitType>AbstractHandInfantry</UnitType>。
<UnitType>AbstractChineseMonk</UnitType>。
<UnitType>AbstractMonk</UnitType>这里以下是修改重点!!
<Train row ='0' page ='6' column ='1'>TradingPost</Train>建造贸易站。
<Train row ='0' page ='6' column ='0'>TownCenter</Train>城镇中心。
<Train row ='0' page ='6' column ='3'>NatBlowgunAmbusher</Train>。
<Train row ='0' page ='6' column ='2'>WarDog</Train>。
<Train row ='0' page ='6' column ='4'>NatClubmanLoyal</Train>。
<Train row ='0' page ='6' column ='2'>PetJaguar</Train>。
<Train row ='0' page ='6' column ='0'>YPPetPanda</Train>以上没用,因为是外国探险家的科技……
<Train row ='0' page ='6' column ='2'>ypMonkDisciple</Train>建造弟子。
注意!我们在这里修改一下加入一行“<Train row ='0' page ='0' column ='0'>Factory</Train>”好了,您的探险家可以制造工厂了……
加入“<Train row ='0' page ='0' column ='0'>ypArquebuiser</Train>”您的探险家可以建造火绳枪手了……
加入“<Train row ='0' page ='0' column ='0'>ypConsulateZweihander</Train>”您的探险家可以建造领事馆近卫德国双手剑士了……
<Tech row ='0' page ='11' column ='5'>ypMonkMakeDisciple</Tech>教化弟子。
<Flag>CollidesWithProjectiles</Flag>。
<Flag>ApplyHandicapTraining</Flag>。
<Flag>CorpseDecays</Flag>。
<Flag>ShowGarrisonButton</Flag>。
<Flag>DontRotateObstruction</Flag>。
<Flag>ObscuredByUnits</Flag>。
<Flag>HeroName2</Flag>。
<Flag>RotateInPlace</Flag>。
<Flag>ForceBuildingData</Flag>。
<Flag>KnockoutDeath</Flag>。
<Flag>NotDeleteable</Flag>。
<Flag>CanAutoHeal</Flag>。
<Flag>Tracked</Flag>。
<Command page ='10' column ='0'>Garrison</Command>。
<Command page ='10' column ='2'>Stop</Command>。
<Command page ='11' column ='0'>Abilities</Command>。
<Tactics>ypchinesemonk.tactics</Tactics>。
<ProtoAction>。
<Name>Build</Name>。
<Rate type ='TradingPost'>3.000000</Rate>。
<Rate type ='TownCenter'>1.000000</Rate>。
</ProtoAction>。
<ProtoAction>。
<Name>BuildingAttack</Name>。
<Damage>15.000000</Damage>。
<DamageType>Siege</DamageType>。
<ROF>3.000000</ROF>。
<DamageBonus type ='Building'>1.000000</DamageBonus>。
</ProtoAction>。
<ProtoAction>。
<Name>CoverBuildingAttack</Name>。
<Damage>8.000000</Damage>。
<DamageType>Siege</DamageType>。
<ROF>3.000000</ROF>。
<DamageBonus type ='Building'>1.000000</DamageBonus>。
</ProtoAction>。
<ProtoAction>。
<Name>CoverHandAttack</Name>。
<Damage>4.000000</Damage>。
<DamageType>Hand</DamageType>。
<ROF>1.500000</ROF>。
<DamageBonus type ='Guardian'>3.000000</DamageBonus>反怪攻击,3倍加成。
<DamageBonus type ='AbstractVillager'>0.250000</DamageBonus>反村民,只有0.25倍伤害。
<DamageBonus type ='Hero'>0.750000</DamageBonus>反英雄,只有0.75倍伤害。
注意! 这里加入“<DamageArea>2.000000</DamageArea>”就会使该单位的攻击拥有2格范围!这个修改适用于所有单位的攻击!
</ProtoAction>。
<ProtoAction>。
<Name>HandAttack</Name>。
<Damage>7.000000</Damage>。
<DamageType>Hand</DamageType>。
<ROF>1.500000</ROF>。
<DamageBonus type ='Guardian'>3.000000</DamageBonus>。
<HitPercent>20.000000</HitPercent>。
<DamageMultiplier>2.000000</DamageMultiplier>。
<HitPercentType>CriticalAttack</HitPercentType>。
<DamageBonus type ='AbstractVillager'>0.250000</DamageBonus>。
<DamageBonus type ='Hero'>0.750000</DamageBonus>。
</ProtoAction>。
<ProtoAction>。
<Name>Heal</Name>奇观治疗能力。
<Type>Heal</Type>。
<Rate type ='LogicalTypeHealed'>6.000000</Rate>改为66是飞速治疗,660是……
</ProtoAction>。
<ProtoAction>。
<Name>RoundhouseAttack</Name>。
<Damage>170.000000</Damage>。
<DamageType>Hand</DamageType>。
<ROF>2.000000</ROF>。
<DamageCap>200.000000</DamageCap>。
<DamageBonus type ='AbstractVillager'>0.250000</DamageBonus>。
<DamageArea>3.000000</DamageArea>。
<DamageFlags>GAIAEnemy</DamageFlags>。
<DamageBonus type ='MercType2'>0.250000</DamageBonus>。
</ProtoAction>。
<ProtoAction>。
<Name>Stun</Name>打昏。
<Damage>30.000000</Damage>。
<DamageType>Ranged</DamageType>。
<MinRange>0.000000</MinRange>。
<MaxRange>16.000000</MaxRange>。
<ROF>3.000000</ROF>。
</ProtoAction>。
<ProtoAction>。
<Name>Stun2</Name>再次打昏。
<Damage>30.000000</Damage>。
<DamageType>Hand</DamageType>。
<MinRange>4.000000</MinRange>。
<MaxRange>6.000000</MaxRange>。
<ROF>3.000000</ROF>。
</ProtoAction>。
</Unit>
<Train row ='0' page ='6' column ='2'>ypMonkDisciple</Train>建造弟子。
注意!我们在这里修改一下加入一行“<Train row ='0' page ='0' column ='0'>Factory</Train>”好了,您的探险家可以制造工厂了……
加入“<Train row ='0' page ='0' column ='0'>ypArquebuiser</Train>”您的探险家可以建造火绳枪手了……
加入“<Train row ='0' page ='0' column ='0'>ypConsulateZweihander</Train>”您的探险家可以建造领事馆近卫德国双手剑士了……
<Tech row ='0' page ='11' column ='5'>ypMonkMakeDisciple</Tech>教化弟子。
<Flag>CollidesWithProjectiles</Flag>。
<Flag>ApplyHandicapTraining</Flag>。
<Flag>CorpseDecays</Flag>。
<Flag>ShowGarrisonButton</Flag>。
<Flag>DontRotateObstruction</Flag>。
<Flag>ObscuredByUnits</Flag>。
<Flag>HeroName2</Flag>。
<Flag>RotateInPlace</Flag>。
<Flag>ForceBuildingData</Flag>。
<Flag>KnockoutDeath</Flag>。
<Flag>NotDeleteable</Flag>。
<Flag>CanAutoHeal</Flag>。
<Flag>Tracked</Flag>。
<Command page ='10' column ='0'>Garrison</Command>。
<Command page ='10' column ='2'>Stop</Command>。
<Command page ='11' column ='0'>Abilities</Command>。
<Tactics>ypchinesemonk.tactics</Tactics>。
<ProtoAction>。
<Name>Build</Name>。
<Rate type ='TradingPost'>3.000000</Rate>。
<Rate type ='TownCenter'>1.000000</Rate>。
</ProtoAction>。
<ProtoAction>。
<Name>BuildingAttack</Name>。
<Damage>15.000000</Damage>。
<DamageType>Siege</DamageType>。
<ROF>3.000000</ROF>。
<DamageBonus type ='Building'>1.000000</DamageBonus>。
</ProtoAction>。
<ProtoAction>。
<Name>CoverBuildingAttack</Name>。
<Damage>8.000000</Damage>。
<DamageType>Siege</DamageType>。
<ROF>3.000000</ROF>。
<DamageBonus type ='Building'>1.000000</DamageBonus>。
</ProtoAction>。
<ProtoAction>。
<Name>CoverHandAttack</Name>。
<Damage>4.000000</Damage>。
<DamageType>Hand</DamageType>。
<ROF>1.500000</ROF>。
<DamageBonus type ='Guardian'>3.000000</DamageBonus>反怪攻击,3倍加成。
<DamageBonus type ='AbstractVillager'>0.250000</DamageBonus>反村民,只有0.25倍伤害。
<DamageBonus type ='Hero'>0.750000</DamageBonus>反英雄,只有0.75倍伤害。
注意! 这里加入“<DamageArea>2.000000</DamageArea>”就会使该单位的攻击拥有2格范围!这个修改适用于所有单位的攻击!
</ProtoAction>。
<ProtoAction>。
<Name>HandAttack</Name>。
<Damage>7.000000</Damage>。
<DamageType>Hand</DamageType>。
<ROF>1.500000</ROF>。
<DamageBonus type ='Guardian'>3.000000</DamageBonus>。
<HitPercent>20.000000</HitPercent>。
<DamageMultiplier>2.000000</DamageMultiplier>。
<HitPercentType>CriticalAttack</HitPercentType>。
<DamageBonus type ='AbstractVillager'>0.250000</DamageBonus>。
<DamageBonus type ='Hero'>0.750000</DamageBonus>。
</ProtoAction>。
<ProtoAction>。
<Name>Heal</Name>奇观治疗能力。
<Type>Heal</Type>。
<Rate type ='LogicalTypeHealed'>6.000000</Rate>改为66是飞速治疗,660是……
</ProtoAction>。
<ProtoAction>。
<Name>RoundhouseAttack</Name>。
<Damage>170.000000</Damage>。
<DamageType>Hand</DamageType>。
<ROF>2.000000</ROF>。
<DamageCap>200.000000</DamageCap>。
<DamageBonus type ='AbstractVillager'>0.250000</DamageBonus>。
<DamageArea>3.000000</DamageArea>。
<DamageFlags>GAIAEnemy</DamageFlags>。
<DamageBonus type ='MercType2'>0.250000</DamageBonus>。
</ProtoAction>。
<ProtoAction>。
<Name>Stun</Name>打昏。
<Damage>30.000000</Damage>。
<DamageType>Ranged</DamageType>。
<MinRange>0.000000</MinRange>。
<MaxRange>16.000000</MaxRange>。
<ROF>3.000000</ROF>。
</ProtoAction>。
<ProtoAction>。
<Name>Stun2</Name>再次打昏。
<Damage>30.000000</Damage>。
<DamageType>Hand</DamageType>。
<MinRange>4.000000</MinRange> 最小射程。
<MaxRange>6.000000</MaxRange> 最大射程。
<ROF>3.000000</ROF>。
</ProtoAction>。
</Unit>
在人物文件哩改、
后序为 XXX.cns 嘚这个文件哩、找到。
[Size]
xscale=1
横向缩放值。
yscale=1
纵向缩放值。
ground.back=15
人物宽度--站立后点。
ground.front=16。
人物宽度--站立前点。
上两个值会确定人物的宽度,在Debug模式下可以看到一条黄线。当人物有存在判定(Clsn2),且没有实现PlayerPush控制语句时,双方黄线交叠时会互相弹开。
air.back=12
人物宽度--空中后点。
air.front=12
人物宽度--空中前点。
height=60
人物身高(与对方跳跃过顶有关)。
attack.dist=160。
攻击效果距离(与对方摆防御动作有关)。
proj.attack.dist=90。
发射弹(Projectiles,常为飞行道具)攻击效果距离。
proj.doscale=0
Projectiles是否也受人物缩放比例影响。
head.pos=-5,-90。
近似的头部位置(好好设啊,等着我的Choi,heihei)。
mid.pos=-5,-60
近似的中身部位置
shadowoffset=0
影子的垂直偏离象素。
draw.offset=0,0。
人物的偏离象素(x,y)。